This year AfterClimate is releasing the first of what we hope to make an annual series: a snapshot of progress towards setting and achieving net zero targets in the games industry.
In the 2022 snapshot, we outline the key findings of a comprehensive analysis of the 30 of the biggest game developers and publishers, their net zero targets, Environment, Social & Governance or ESG disclosures, and other sustainability programs and achievements. The snapshot paints a picture of growing momentum towards achieving a carbon neutral game industry, as well as the substantial gaps that remain.
The snapshot also names and shames some of the worst performers, and shouts out the industry leaders forging ahead for a better future.
In 2022 the world saw a continuation of the trend of above-average temperatures and increasing rates of extreme weather events, underscoring the urgency of achieving net zero. The safest trajectory for the planet is one in which deep emissions cuts are made as fast as possible. In any scenario where we keep warming to under 1.5ºC there is a part to be played by everyone.
At the bottom of this page we link to the full spreadsheet containing all the research, quoted excerpts, and links to all the documents used to produce this snapshot, so others can verify and compare against our findings.
For further questions either about the 2022 snapshot or to find out more about what your game company could be doing to line up with net zero targets, please fill out our contact form via the link below.
The study examined the self-reported ESG metrics and net zero commitments of the following publicly traded companies and subsidiaries:
Each of these companies (or their parent) have set strong targets, and present compelling evidence of having taken steps to actively reduce emissions. There is still much work to be done to achieve these targets, but they are moving in the right direction.
These industry leaders are setting the pace, and showing what sort of ambition and action is possible in the games industry.
This group of companies are already taking action, however without the same speed and urgency as those in the ambitious group. This is the minimum acceptable standard, and can still be improved upon.
These companies are increasingly aware of their environmental footprint, with some even taking tentative steps to reduce it, but have yet to set a date for corporate net zero emissions.
With decisive leadership and careful planning, these companies could quickly leap-frog the baseline and join the ambitious group.
These are the under-performers of the games industry. These business are exposing themselves to significant risk (physical and transition risk) from climate impacts as well as threatening their brand integrity and social license to operate in an increasingly environmentally conscious world.
Dissapointingly, some of these companies appear not to have considered the environmental impact of their operations at all. There is simply no excuse in 2022 for neglecting ESG disclosures. Stakeholders, investors, and even players themselves are already beginning to expect more than this.
In the chart below, the comparison of the ambitious and baseline companies (excluding the 5 tech majors) shows that no matter the revenue (bubble size) or the scale and complexity of operations (employee count) needs to be a barrier to strong climate targets.
Proving that size is no obstacle to ambition, these five major tech companies – each with a different presence in the games industry – all possess near-term net zero targets and are taking real steps to reduce both direct and indirect emissions.
Below: the largest game & tech companies by employees (X-axis), date of net zero target (Y-axis), and Q1 2021 revenue (bubble size) as reported by Newzoo.
The snapshot reveals a trend, as seen in many large corporations, towards the use of codes of conduct for supply change engagement. These are expectations that a company sets for anyone doing business with them or supplying them goods. Increasingly these codes include requests to disclose greenhouse gas emissions and other ESG and greenhouse gas metrics. Some game companies are already preferring suppliers who take an active interest in reducing their footprint.
These three companies set the standard for a huge amount of the games industry – and their codes of conduct for companies doing business with them increasingly include ESG expectations.
Microsoft
"In July 2020, Microsoft added additional sustainability requirements to its Supplier Code of Conduct to support the company’s bold carbon ambitions. This new language requires suppliers to disclose their own carbon footprints and develop plans to reduce them."
Sony
"For GHG emissions, Sony requests [suppliers and subcontractors] to monitor emission levels, set medium- and long-term targets for emissions reduction and perform progress management."
Nintendo
"...we ask our suppliers to build and operate an environmental management system, reduce greenhouse gas emissions and measure the amount of reduction, make disclosures regarding their environmental conservation efforts, and comply with green procurement requirements."
While evidence of the impact of these kind of supply chain 'codes of conduct' is limited so far, the ambitious nature of many corporate targets are likely to lead to an increasing focus on supply chains, and increasing pressure on suppliers to comply. This includes game developers, who may need to decarbonize swiftly in the coming years or risk finding themselves losing out to competitors who will.
Notable omissions from the Snapshot are two of the industry's major players: Epic games and Valve Software neither of which currently disclose environmental data.
Epic Games' founder Tim Sweeny's conservation work has been rightly celebrated. We hope to one day be able to celebrate the same effort spent addressing the environmental impact of the company he leads.
Valve Software are one of the most important companies in PC gaming, operating the world's largest digital distribution platform Steam. PC gaming is one of the most resource intensive forms of gaming, and Valve are uniquely positioned to help or hinder the transition to a net zero game industry. Currently there is no indication of any action on net zero from valve.
The snapshot presented here is not a comprehensive picture of all that is being done to decarbonise the games industry. It is also, by virtue of the slow process of ESG disclosures, already out-of-date. The snapshot relies on self-reported data published in 2022 regarding action taken in 2021. It is our sincere hope that the state of the industry is already far further along the path to net zero than this initial snapshot makes out. When we repeat the snapshot in 2023, it is likely we will see that more concrete action had already been taken than was visible from the disclosures considered here.
If you want to dig into the full data we collected for the 2022 game industry net zero snapshot, use this link to view the online spreadsheet. For questions, media inquiries and other feedback, please use the contact form on this website.
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